It's all decided in a penalty shootout. Select five players to take a penalty. The better the player, the higher his chances are to score:
- 6-star players score every time.
- 5-star players score 5/6 times – roll 2 or higher to score.
- 4-star players score 4/6 times – roll 3 or higher to score.
- 3-star players score 3/6 times – roll 4 or higher to score.
- 2-star players score 2/6 times – roll 5 or higher to score.
- 1-star players score 1/6 times – roll 6 to score.
The Superclub opponent doesn’t have individual players, but having made it all the way to the final, we can assume that they’re high quality. So all of them are 5 stars to start with, meaning that everything other than a 1 roll would be a goal for them.
Start the penalty shoot-out by having the opponent roll one die to see the result of the first penalty. Then it’s your turn to put your first player forward and roll (if it is a 6-star player, just take the goal).
Continue like this until you have rolled five times each, or until it is mathematically impossible for one to catch up to the other.
In case of a draw after five penalties each, it’s time for sudden death where the opponent’s ability drops to 4 stars and you take one penalty each until there is a winner. All 11 players must take a penalty before any player can take his second penalty. After 11 penalties, if it for some reason goes that far, the opponent’s ability rises back to 5 stars for the next five penalties.